/* CSVReader - a simple open source C# class library to read CSV data
* by Andrew Stellman - http://www.stellman-greene.com/CSVReader
*
* StringConverter.cs - Class to convert strings to typed objects
*
* download the latest version: http://svn.stellman-greene.com/CSVReader
*
* (c) 2008, Stellman & Greene Consulting
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Stellman & Greene Consulting nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY STELLMAN & GREENE CONSULTING ''AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL STELLMAN & GREENE CONSULTING BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
namespace Com.StellmanGreene.CSVReader
{
///
/// Static class to convert strings to typed values
///
public static class StringConverter
{
public static Type ConvertString(string value, out object convertedValue)
{
// First check the whole number types, because floating point types will always parse whole numbers
// Start with the smallest types
byte byteResult;
if (byte.TryParse(value, out byteResult))
{
convertedValue = byteResult;
return typeof(byte);
}
short shortResult;
if (short.TryParse(value, out shortResult))
{
convertedValue = shortResult;
return typeof(short);
}
int intResult;
if (int.TryParse(value, out intResult))
{
convertedValue = intResult;
return typeof(int);
}
long longResult;
if (long.TryParse(value, out longResult))
{
convertedValue = longResult;
return typeof(long);
}
ulong ulongResult;
if (ulong.TryParse(value, out ulongResult))
{
convertedValue = ulongResult;
return typeof(ulong);
}
// No need to check the rest of the unsigned types, which will fit into the signed whole number types
// Next check the floating point types
float floatResult;
if (float.TryParse(value, out floatResult))
{
convertedValue = floatResult;
return typeof(float);
}
// It's not clear that there's anything that double.TryParse() and decimal.TryParse() will parse
// but which float.TryParse() won't
double doubleResult;
if (double.TryParse(value, out doubleResult))
{
convertedValue = doubleResult;
return typeof(double);
}
decimal decimalResult;
if (decimal.TryParse(value, out decimalResult))
{
convertedValue = decimalResult;
return typeof(decimal);
}
// It's not a number, so it's either a bool, char or string
bool boolResult;
if (bool.TryParse(value, out boolResult))
{
convertedValue = boolResult;
return typeof(bool);
}
char charResult;
if (char.TryParse(value, out charResult))
{
convertedValue = charResult;
return typeof(char);
}
convertedValue = value;
return typeof(string);
}
///
/// Compare two types and find a type that can fit both of them
///
/// First type to compare
/// Second type to compare
/// The type that can fit both types, or string if they're incompatible
public static Type FindCommonType(Type typeA, Type typeB)
{
// Build the singleton type map (which will rebuild it in a typesafe manner
// if it's not already built).
BuildTypeMap();
if (!typeMap.ContainsKey(typeA))
return typeof(string);
if (!typeMap[typeA].ContainsKey(typeB))
return typeof(string);
return typeMap[typeA][typeB];
}
// Dictionary to map two types to a common type that can hold both of them
private static Dictionary> typeMap = null;
// Locker object to build the singleton typeMap in a typesafe manner
private static object locker = new object();
///
/// Build the singleton type map in a typesafe manner.
/// This map is a dictionary that maps a pair of types to a common type.
/// So typeMap[typeof(float)][typeof(uint)] will return float, while
/// typemap[typeof(char)][typeof(bool)] will return string.
///
private static void BuildTypeMap()
{
lock (locker)
{
if (typeMap == null)
{
typeMap = new Dictionary>()
{
// Comparing byte
{typeof(byte), new Dictionary() {
{ typeof(byte), typeof(byte) },
{ typeof(short), typeof(short) },
{ typeof(int), typeof(int) },
{ typeof(long), typeof(long) },
{ typeof(ulong), typeof(ulong) },
{ typeof(float), typeof(float) },
{ typeof(double), typeof(double) },
{ typeof(decimal), typeof(decimal) },
{ typeof(bool), typeof(string) },
{ typeof(char), typeof(string) },
{ typeof(string), typeof(string) },
}},
// Comparing short
{typeof(short), new Dictionary() {
{ typeof(byte), typeof(short) },
{ typeof(short), typeof(short) },
{ typeof(int), typeof(int) },
{ typeof(long), typeof(long) },
{ typeof(ulong), typeof(ulong) },
{ typeof(float), typeof(float) },
{ typeof(double), typeof(double) },
{ typeof(decimal), typeof(decimal) },
{ typeof(bool), typeof(string) },
{ typeof(char), typeof(string) },
{ typeof(string), typeof(string) },
}},
// Comparing int
{typeof(int), new Dictionary() {
{ typeof(byte), typeof(int) },
{ typeof(short), typeof(int) },
{ typeof(int), typeof(int) },
{ typeof(long), typeof(long) },
{ typeof(ulong), typeof(ulong) },
{ typeof(float), typeof(float) },
{ typeof(double), typeof(double) },
{ typeof(decimal), typeof(decimal) },
{ typeof(bool), typeof(string) },
{ typeof(char), typeof(string) },
{ typeof(string), typeof(string) },
}},
// Comparing long
{typeof(long), new Dictionary() {
{ typeof(byte), typeof(long) },
{ typeof(short), typeof(long) },
{ typeof(int), typeof(long) },
{ typeof(long), typeof(long) },
{ typeof(ulong), typeof(ulong) },
{ typeof(float), typeof(float) },
{ typeof(double), typeof(double) },
{ typeof(decimal), typeof(decimal) },
{ typeof(bool), typeof(string) },
{ typeof(char), typeof(string) },
{ typeof(string), typeof(string) },
}},
// Comparing ulong
{typeof(ulong), new Dictionary() {
{ typeof(byte), typeof(ulong) },
{ typeof(short), typeof(ulong) },
{ typeof(int), typeof(ulong) },
{ typeof(long), typeof(ulong) },
{ typeof(ulong), typeof(ulong) },
{ typeof(float), typeof(float) },
{ typeof(double), typeof(double) },
{ typeof(decimal), typeof(decimal) },
{ typeof(bool), typeof(string) },
{ typeof(char), typeof(string) },
{ typeof(string), typeof(string) },
}},
// Comparing float
{typeof(float), new Dictionary() {
{ typeof(byte), typeof(float) },
{ typeof(short), typeof(float) },
{ typeof(int), typeof(float) },
{ typeof(long), typeof(float) },
{ typeof(ulong), typeof(float) },
{ typeof(float), typeof(float) },
{ typeof(double), typeof(double) },
{ typeof(decimal), typeof(decimal) },
{ typeof(bool), typeof(string) },
{ typeof(char), typeof(string) },
{ typeof(string), typeof(string) },
}},
// Comparing double
{typeof(double), new Dictionary() {
{ typeof(byte), typeof(double) },
{ typeof(short), typeof(double) },
{ typeof(int), typeof(double) },
{ typeof(long), typeof(double) },
{ typeof(ulong), typeof(double) },
{ typeof(float), typeof(double) },
{ typeof(double), typeof(double) },
{ typeof(decimal), typeof(decimal) },
{ typeof(bool), typeof(string) },
{ typeof(char), typeof(string) },
{ typeof(string), typeof(string) },
}},
// Comparing decimal
{typeof(decimal), new Dictionary() {
{ typeof(byte), typeof(decimal) },
{ typeof(short), typeof(decimal) },
{ typeof(int), typeof(decimal) },
{ typeof(long), typeof(decimal) },
{ typeof(ulong), typeof(decimal) },
{ typeof(float), typeof(decimal) },
{ typeof(double), typeof(decimal) },
{ typeof(decimal), typeof(decimal) },
{ typeof(bool), typeof(string) },
{ typeof(char), typeof(string) },
{ typeof(string), typeof(string) },
}},
// Comparing bool
{typeof(bool), new Dictionary() {
{ typeof(byte), typeof(string) },
{ typeof(short), typeof(string) },
{ typeof(int), typeof(string) },
{ typeof(long), typeof(string) },
{ typeof(ulong), typeof(string) },
{ typeof(float), typeof(string) },
{ typeof(double), typeof(string) },
{ typeof(decimal), typeof(string) },
{ typeof(bool), typeof(bool) },
{ typeof(char), typeof(string) },
{ typeof(string), typeof(string) },
}},
// Comparing char
{typeof(char), new Dictionary() {
{ typeof(byte), typeof(string) },
{ typeof(short), typeof(string) },
{ typeof(int), typeof(string) },
{ typeof(long), typeof(string) },
{ typeof(ulong), typeof(string) },
{ typeof(float), typeof(string) },
{ typeof(double), typeof(string) },
{ typeof(decimal), typeof(string) },
{ typeof(bool), typeof(string) },
{ typeof(char), typeof(char) },
{ typeof(string), typeof(string) },
}},
// Comparing string
{typeof(string), new Dictionary() {
{ typeof(byte), typeof(string) },
{ typeof(short), typeof(string) },
{ typeof(int), typeof(string) },
{ typeof(long), typeof(string) },
{ typeof(ulong), typeof(string) },
{ typeof(float), typeof(string) },
{ typeof(double), typeof(string) },
{ typeof(decimal), typeof(string) },
{ typeof(bool), typeof(string) },
{ typeof(char), typeof(string) },
{ typeof(string), typeof(string) },
}},
};
}
}
}
}
}